I am an Assistant Professor of Game Design at Illinois State University.

My research interests include electronic literature, digital authoring tools, and digital preservation.

My teaching focuses on narrative game development, production methodologies, and game engines.


Books

Cox, D., Klimas, C., (eds.) (2024). Twine Cookbook. First Edition. Lighting Source. ISBN: 9798988646204

Cox, D. (2021). Hands-On Dynamic Story Scripting with the ink Scripting Language. Packt. ISBN: 9781801819329


Book Chapters

Cox, D. (2022). We Make How We Learn: The Role of Community in Authoring Tool Longevity. Pp. 65-72 in The Authoring Problem, Human-Computer Interaction Series, edited by C. Hargood, D. E. Millard, A. Mitchell, and U. Spierling. Cham: Springer International Publishing.


Select Publications and Presentations


Select Software Projects


Community Involvement

I've been highly involved in multiple authoring tool communities including helping create and serving as the editor of the Twine Cookbook for four years, either authoring or co-authoring most of the Twine Specs technical documentation, and writing the first book on the narrative scripting language ink in 2021.