Publications:



2017

Roach, D., Mize, M. & Cox, D. (2017). “Spoken Words on a Digital Fridge: Playing Toward a Feminist Theory of Games.” Performing Feminist Action: A Toolbox for Feminist Research & Teaching. Peitho. Issue 19.1. Retrieved from: http://cwshrc.org/actionhour2016/roach.html



2016

Cox, D. & Beale, M. (2016). NorthPoint Courtesy Services Development and Design Summary. G|A|M|E: The Italian Journal of Game Studies. 5/2016. Retrieved from: http://www.gamejournal.it/beale-cox-northpoint/



Essays:



2016

Cox, D. (2016). What are the future concerns for digital writing studies research?. MediaCommons: A Digital Scholarly Network. Retrieved from: http://mediacommons.futureofthebook.org/question/what-intellectual-property-challenges-do-you-expect-your-discipline-will-be-confronting-c-4



2015

Cox, D. (2015). Seriously Silly Simple Bots. MediaCommons: A Digital Scholarly Network. Retrieved from: http://mediacommons.futureofthebook.org/content/seriously-silly-simple-bots



2013

Cox, D. (2013). Interactive Fiction: Text Adventures. Game Development: Roundups. Envatuts+. Retreived from https://gamedevelopment.tutsplus.com/articles/interactive-fiction-text-adventures--gamedev-9996



2012

Cox, D. (2012). Building Worlds: The Silent Sisters of Dragon Age. Nightmare Mode. Retrieved from http://nightmaremode.thegamerstrust.com/2012/01/19/building-worlds-the-silent-sisters-of-dragon-age/



Cox, D. (2012). Building Worlds: Midgar of Final Fantasy VII. Nightmare Mode. Retrieved from http://nightmaremode.thegamerstrust.com/2012/01/27/building-worlds-midgar-of-final-fantasy-vii/



Cox, D. (2012). Building Worlds: Signs in Borderlands. Nightmare Mode. Retrieved from http://nightmaremode.thegamerstrust.com/2012/02/16/building-worlds-signs-in-borderlands/



Cox, D. (2012). Building Worlds: Element Zero of the Mass Effect series. Nightmare Mode. Retrieved from http://nightmaremode.thegamerstrust.com/2012/04/01/building-worlds-element-zero-of-the-mass-effect-series/



Cox, D. (2012). Building Worlds: Samus of Metroid. Nightmare Mode. Retrieved from http://nightmaremode.thegamerstrust.com/2012/04/22/building-worlds-samus-of-metroid/



Game and Game-Like Experiments:



2017

Adventure Jam 2017: Open Shell Dating Adventure.


Bric-A-Brac (Bitsy Jam): Cold Neon Dreams



2016

NorthPoint Courtesy Services (2016) (with Matt Beale); published in G|A|M|E


BitBitJam3: The Faerie Princess



2014

Pale


Ludum Dare 29 -- Homeland Surface Defense Force: Operation Foxtrot Delta Sierra Hotel



2013

Virtually Death Series:

Inevitability

Faith & Determination

Expectations

Perspective

Perseverance

Memory

Unhappy Objects Series:

Misadventure. Use the arrow keys to move. Avoid the dragon, if you can.

No Choice: Use the arrow keys to move, Spacebar to jump.

You Die: Use the arrow keys to move. Then, die.

Give Up: Asteroids without weapons and with one life. Use arrow keys to move.

Beneath the Tunnels Deep (text adventure)

The Time Before the Time Before (text adventure)

Ludum Dare 26 -- W01rh1p()



2012

0h Game Jam -- Quentang

Charity Game Jam -- Meow Escape

Fuck This Jam -- Beneath the Tunnels Deep

Indigo Protocol

Ludum Dare 24 -- Terminal Life

Ludum Dare 25 -- *Radio Silence*